In this guide, I will describe the breaking point for the Base Carry Challenge.
Contents
Guide to Base Carry Challenge
Base Carry 1
The minimum viable setup for ‘Base Carry 1’ requires building materials level 32, component level 30, and booster level 6. Additionally, you need to have unlocked at least 9 out of 14 fields.
In the boss fight in sector 3, you need to be active and replace 2-3 building materials with components after the shield from those components has been used up.
Base Carry 2
You should be prepared for Base Carry 2 if you have unlocked these two slots (blue arrow). As before, replace Max Shield with Damage in the second base as you become weaker.
Since you cant get salvage, there is no benefit in LV 1 Weapons.
Base Carry 3
For Base Carry 3 you will need LV 30 Building Material and the slot in the picture below.
The easiest Strategy for this Boss is to outheal it. While Base 1 is completly Green, use this config for the other 2 Bases:
Since we outheal the Boss, you can take any Weapons you like.
Base Carry 4
For Base Carry 4 you will need over LV 100 Base Components in Base 3 and 7 open slots in Base 4. Similar to our previous strategy, we will outpace the Boss through intensive healing.
Base Carry 5
To accomplish this, you should have all but one or two slots unlocked in Base 4. Around LV 80 Building Material is perfect.
I hope you found this useful!
More Guides:
- Unnamed Space Idle – Useful Tips and Tricks
- Unnamed Space Idle – Base 3 Guide
- Unnamed Space Idle – Gameplay Tips for Sector (75-80)
- Unnamed Space Idle – 2BCL Laser Build (Best vs Shielded Enemies)
- Unnamed Space Idle – Gameplay Tips for Sector (1-21)
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